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Crimson court review
Crimson court review











crimson court review
  1. #CRIMSON COURT REVIEW HOW TO#
  2. #CRIMSON COURT REVIEW UPGRADE#

While level 1 Wizards aren’t reliable at casting, a 2/3 chance to turn off movement at a long range is extremely tempting, especially into some of the stronger warbands at the moment. This has a lot of utility for defensive play and balancing Hunger, but I’m not sure it’s so powerful you pick it over other Ploys. Preventing further Upgrades is a bit of a downside, but honestly with 4 solid fighters you should be able to have at least one that can carry this and chew through enemies.

#CRIMSON COURT REVIEW UPGRADE#

Basically an Upgrade that doesn’t require Glory with a solid upside.

crimson court review

It could be pretty ok for an Aggro build, but I’m not sure it’d be my first pick.Īgain, not terribly exciting, but this is a card that you’ll find yourself scoring quite often for free. While the attack actions in this warband are fairly reliable, it’s very dice-y to score the first half of this, and the second half is quite situational. Gorath goes to 5 wounds when Thirsty, and they have a good amount of faction Defensive cards. This is extremely attractive for a control/defensive build. Not terrible for Aggro builds but pretty middling either way. Matchup dependent, and difficult if you get it early. Getting just a single fighter Inspired is a pretty easy ask, though if you’re playing Hunger-stacking it’s obviously a much worse card. This can be hard in round 1, even with Move 4 across the board, but later on it’s pretty easy to score if you’re playing Aggro. Not a terribly exciting card, but you can score this pretty easy with a few Power cards, whether playing Passively or Aggressively, so it’s fairly reliable. The second half of this is really only good once you’ve lost a fighter or three, so it’s matchup dependent. Getting two fighters Inspired isn’t hard, but it’s not terribly reliable either. However, with clever token placement, this could potentially be 2 Glory for holding a single Objective, so it’s not terrible at all. These guys aren’t particularly a Hold Objective team, and your opponent can mess this up for you pretty easily. This is better than I thought at first since it doesn’t even require the Attack to be successful, but a 4 model warband isn’t always getting Supports, so it situationally will be difficult to score. The team is relatively durable and has reliable damage, so you have a great chance at scoring this a lot of the time. If you’re playing Aggro, this is one of the better cards in the faction. This team can stack Hunger tokens pretty easy, or can go into aggro mode and clear squishier warbands, so this has the capability to be scored quite often. When you have a third end phase card, you want it to be very reliable. He either gains generic speed when Bloodthirsting, or movement utility and attack reliability when Inspired. Starting with 1 Dodge makes him the squishiest fighter early on, and his attack is merely ok much like Vellas. Credit: Games WorkshopĮnnias is probably the closest thing the warband has to a mook. While her attack is fairly middling, it takes upgrades quite well when Inspired, so she can ramp up late game relatively well. She’ll want to try Bloodthirsting against swarm teams to get early Scything, but will want to Inspire against tougher teams to tear through defenses. Vellas von Faine is a utility damage dealer. While his Vile Transference spell is potentially quite useful as a healing/utility piece, being a level 1 Wizard makes it unreliable. Alternatively, he can go slower and tankier by giving into Bloodthirst, meaning you can decide to post him up midfield, stack some Hunger tokens, and make him a hard to shift damage dealer. Range 2, 2 Hammers is always a good starting point, and he gains that all important Damage 3 on inspiration. By leaning into Bloodthirst, he gains damage, but by clearing Hunger and Inspiring, he gets defensiveness, reliability, and a utility spell. He’s got a nice, reliable attack, that becomes harder hitting but less reliable when you Bloodthirst, or gains Cleave when he Inspires. Prince Duvalle is your Leader, who is also a Hunter and a Wizard (letting him auto-score Master of Many Paths).

#CRIMSON COURT REVIEW HOW TO#

It’s basically a separate Inspiration path, giving them a bit of flexibility in how to proceed into later stages of the game.

crimson court review

Instead of just Uninspired and Inspired, we get Bloodthirst as well, which takes Guard away as an option for the fighter but gives them other utility. The Crimson Court is the first faction that basically has 3 states. At one point we said that Khagra’s Ravagers were the coolest Underworld minis he’d seen and then like a week later we saw The Crimson Court! Credit: Games Workshop Overview













Crimson court review